Roller Coasters—What Makes Them Go

Teacher Training Workshop II- April 23, 2005

 

Purpose--

The Purpose of this Activity is to become familiar with the use of the K’Nex Roller Coaster in teaching physics and mathematics concepts. This is accomplished by using three different approaches and combining these three to investigate the physical properties of the model roller coaster.

Introduction to the Activity

During the December workshop, you investigated several different types of roller coasters and model amusement park rides and their usefulness in teaching science, mathematics and engineering. Today, we will take this a step further and introduce quantitative means to interact with the models to provide a laboratory experience using the re-creation (i.e. modeling and simulation) of real-world objects.

 

We will start by looking at a simulation of a roller coaster. This simulation is an excellent tool to show how the various physical parameters come together to determine the behavior (or the excitement or “scare factor”) of a roller coaster. Take a few minutes to play around with this simulation, adjusting each parameter (mass, speed, gravity, and friction) in turn and seeing how these affect performance. You will also notice that the roller coaster does not quite make it to the end of the track. What did you have to do to change the simulation to enable the roller coaster to finish the course?

 

The simulation is located at http://www.funderstanding.com/k12/coaster/ (We will have it loaded on the large Smart Board screen at the end of the room)

 

The roller coaster is a treasure-trove of physics, from forces and accelerations, to speed and energy. Many physical principles can be studied using the simple model rollercoaster. In this Lab we will look at several of them, to include position, velocity, acceleration, vectors, potential energy, kinetic energy (and the exchange between the two over the course of a roller coaster ride), collisions, and friction.

Procedure

Two Roller Coasters—We will look at two different kinds of roller coasters. One group will work with one roller coaster; the second will work with the other. Although the roller coasters look very different, the procedure for each is the same.

 


Data Sheet for Roller Coaster Activity

Name of Roller Coaster (circle name):       Rippin’ Rocket           Screamin’ Serpent

Height of Highest Hill (cm):

Height of secondary hills (cm):

Height of Valleys (lowest point) adjacent to each hill (cm):

 

Total Track Length (cm):

Number of Loops:

Diameter of Loops (cm):

Number of propelling Motors:

Total Ride Time:

Record any additional measurements you may find useful here:


Travel times (fill in table for three to five measurements):

Interval

Distance (cm)

Time (s)

Average Speed (cm / s)

K. E. (J)

Point A to B

 

 

 

 

Point B to C

 

 

 

 

Point C to D

 

 

 

 

Point D to E

 

 

 

 

Point E to F

 

 

 

 

 

Total mass of train (g):

Potential Energy of Train at top of each Hill:

 

 

Kinetic Energy of Train at bottom of each Hill:

 

 

Impact of Roller Coaster on Ping Pong Ball:

·        Location of Impact

·        Range of Flight

·        Initial Velocity

·        Force of Impact

Maximum Angle of Pendulum After Impact:

·        Location of Impact

·        Amplitude of Swing

·        Initial Velocity

·        Force of Impact

Results and Conclusion

Compare this real life “scale model” with the simulated model you played with earlier. What are some advantages and disadvantages of using each to design a roller coaster in real life? Name some successes or failures and how you would incorporate this exercise in a science or mathematics classroom setting.