The Purpose of this Activity is to become familiar with the use of the K’Nex Roller Coaster in teaching physics and mathematics concepts. This is accomplished by using three different approaches and combining these three to investigate the physical properties of the model roller coaster.
During the December workshop, you investigated several different types of roller coasters and model amusement park rides and their usefulness in teaching science, mathematics and engineering. Today, we will take this a step further and introduce quantitative means to interact with the models to provide a laboratory experience using the re-creation (i.e. modeling and simulation) of real-world objects.
We will start by looking at a simulation of a roller coaster. This simulation is an excellent tool to show how the various physical parameters come together to determine the behavior (or the excitement or “scare factor”) of a roller coaster. Take a few minutes to play around with this simulation, adjusting each parameter (mass, speed, gravity, and friction) in turn and seeing how these affect performance. You will also notice that the roller coaster does not quite make it to the end of the track. What did you have to do to change the simulation to enable the roller coaster to finish the course?
The simulation is located at http://www.funderstanding.com/k12/coaster/ (We will have it loaded on the large Smart Board screen at the end of the room)
The roller coaster is a treasure-trove of physics, from forces and accelerations, to speed and energy. Many physical principles can be studied using the simple model rollercoaster. In this Lab we will look at several of them, to include position, velocity, acceleration, vectors, potential energy, kinetic energy (and the exchange between the two over the course of a roller coaster ride), collisions, and friction.
Two Roller Coasters—We will look at two different kinds of
roller coasters. One group will work with one roller coaster; the second will
work with the other. Although the roller coasters look very different, the
procedure for each is the same.
Name of Roller Coaster (circle name): Rippin’ Rocket Screamin’ Serpent
Height of Highest Hill (cm):
Height of secondary hills (cm):
Height of Valleys (lowest point)
adjacent to each hill (cm):
Total Track Length (cm):
Number of Loops:
Diameter of Loops (cm):
Number of propelling Motors:
Total Ride Time:
Record any additional measurements you
may find useful here:
Travel times (fill in table for three
to five measurements):
|
Interval |
Distance
(cm) |
Time
(s) |
Average
Speed (cm / s) |
K.
E. (J) |
|
Point A to B |
|
|
|
|
|
Point B to C |
|
|
|
|
|
Point C to D |
|
|
|
|
|
Point D to E |
|
|
|
|
|
Point E to F |
|
|
|
|
Total mass of train (g):
Potential Energy of Train at top of
each Hill:
Kinetic Energy of Train at bottom of
each Hill:
Impact of Roller Coaster on Ping Pong
Ball:
·
Location
of Impact
·
Range of
Flight
·
Initial
Velocity
·
Force of
Impact
Maximum Angle of Pendulum After Impact:
·
Location
of Impact
·
Amplitude
of Swing
·
Initial
Velocity
·
Force of
Impact
Compare this real life
“scale model” with the simulated model you played with earlier. What are some
advantages and disadvantages of using each to design a roller coaster in real
life? Name some successes or failures and how you would incorporate this
exercise in a science or mathematics classroom setting.